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Life-like Gaming is Now Possible (Thanks to A.I.) a i technology 2021



AI กำลังเข้าสู่วงการเกม ด้วยการติดตามรังสีแบบเรียลไทม์ในขณะนี้ แล้ว AI มีอะไรอีกบ้างในการจัดเก็บ #Raytracing #unrealengine4 #graphics #AI New Thinking Book: New Thinking บน Google Play: สมัครสมาชิกที่นี่: มาเป็นบอส!: CF Bitcoin address: 13SjyCXPB9o3iN4LitYQ2wYKeqYTShPub8 สวัสดี ยินดีต้อนรับสู่ ColdFusion (เดิมชื่อ Coldfusion) สัมผัสความล้ำสมัยของโลกรอบตัวเราในบรรยากาศที่สนุกสนานและผ่อนคลาย ที่มา: Digital Foundry Video: Unreal Engine 4 Demo: //Soundtrack// Instupendo – Clementine (Laxcity Remix) Gate – Stay (Kei Reprise) Deccies – Subtle Zeds Dead – Collapse (feat. Memorecks) Burn Water – Call to Earth Roald Velden – Your Dark Brown Eyes (Original Mix) BT ft. Jes – Every Other Way (Hammock Remix) Billie Marten – Migratory nExow & SEAWAVES – Fireworks The Farewell Circuit – Things We Lost Burn Water – Never Lose Sight » ColdFusion Book “New Thinking” | » Facebook | » เพลงของฉัน | หรือ » » » คอลเลกชันเพลงที่ใช้ในวิดีโอ: โปรดิวเซอร์: Dagogo Altraide » Twitter | @ColdFusion_TV » Insta | ทีวีเย็นฟิวชั่น.

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Life-like Gaming is Now Possible (Thanks to A.I.)

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Life-like Gaming is Now Possible (Thanks to A.I.)
a i technology 2021
ดูวิธีการทำเงินออนไลน์ล่าสุดทั้งหมด: ดูเพิ่มเติมที่นี่
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48 thoughts on “Life-like Gaming is Now Possible (Thanks to A.I.) a i technology 2021”

  1. Can’t wait for them to finally release their render engine, because the blender community will have 3 engines to choose from, and even if they don’t the speed you get from cycles X using optic x is insane

  2. Andrew Price is not a Vedio Game artist , he is a guy running a YouTube Channel named as Blender Guru, and he is a 3D Artist. Plus he is more inclined to Architectural Visualisation.

  3. dude if ai can create whole game by itself I would pay 70$ just to see how it looks, in bloodbourne they had a level made by ai and it was the same area copy pasted million of times it was not good in the slightest

  4. Well giving that a drastic change in A.I produced graphics would cause a spike in video game prices, I would say making the game better would suit my interests. Pretty much to offset it. I think we should be working on VR games rather than focusing on console/pc games only. Not to mention how bad a NerveGear would be.

  5. Million Dollar Potential in Ruvol

    I have invented a Board Game [still unpublished and not yet out in the market] that is guaranteed to be far more challenging and exciting than CHESS. I called it “RUVOL.”

    Over time, Ruvol will surpass chess as the “Number One Board Game in the World.”

    Why am I so sure about this? Because I am an avid chess player myself.

    The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.

    HOW IS RUVOL PLAYED?

    Ruvol is played somewhat like chess. It is played by two players. It uses a board that is rectangular in shape but containing more number of squares than chess. It has equal number of pieces on each side of the board, where each type of piece moves in distinct ways. However, if the way to win chess is to checkmate the opponent’s king, the way to win Ruvol is to be able to cross a designated line.

    But there’s one big advantage Ruvol has over chess: The Ruvol pieces are randomly placed at the start of “every game” which makes it impossible for any clever player to memorize the moves.

    A MILLION DOLLAR POTENTIAL IN RUVOL!

    The people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. These 800 million players comprise the “Total Potential Buyers” of Ruvol across the globe. At an average profit of just US$3 per set, the “Global Income Potential” of Ruvol then is US$2.4 billion. Assuming only 1% of it will buy each year, the annual global potential sale of Ruvol is US$24M.

    I AM LOOKING FOR AN INVESTOR!

    For the reason that I don’t have the resources to publish Ruvol on a global scale, you might be interested to “FINANCE THE PUBLISHING” of my Ruvol on a profit-sharing arrangement. Or better yet, just “BUY MY COPYRIGHT” and Ruvol is entirely yours. If interested, email me at: [email protected]gmail.com.

    Thanks and God bless!

    RODOLFO MARTIN VITANGCOL

    The Ruvol Inventor

  6. ColdFusion I'm not sure if anyone has ever told you but you have to be one of the best Youtube channels ever created there are a few out there that are really good like with Sports or stocks but overall you probably have one of the best channels on YouTube and to be fair YouTube should be paying you a bundle..

  7. this is a glorified ad for nvidia rtx, as they have been spending aLOT on marketing and propaganda (aka advertising), that just means that all that money didnt go into the products instead

  8. Ai+full dive= now you can go to anywhere you want, watched some anime and wants to visit it, just give the command, the ai will connect to some kind of wikipedia and search how the world looks and how everyone and everything works and are supposed to react, then you are teleported into some place of it and bingo.

  9. ray tracing is not the saving grace. whats making those tech demos look great is the amount of detail thats been put BY HAND into those controlled and small environments. and that doesnt translate into an actual game. you can ray trace all you want but when the game is full of copy pasted assets its not gonna help much. GPUs and CPUs should be 10x more powerful than they are by now. but a few companies holding monopolies over the industry are trying to milk it as slowly as they possibly can. inching their way forward little by little (out of fear of having nowhere up to go).

  10. No more milkin that clock working on 1 building haha.
    Game designers are feeling the exact feelings mechanics are feeling right now.

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